Visual Novel – Bilingual
Using this Block The Visual Novel Bilingual block is used to present a series of images and text….
Using this Block The Visual Novel Bilingual block is used to present a series of images and text….
The visual novel block is used to present a series of images and text. Each time the “next” button is pressed, the next text in the sequence is presented, potentially with a new image.
In a game where players choose their path, you may have a menu block with from two to six choices, where each choice leads to a different part of the game.
In the collect objects game, the player moves around a grid collecting “good” items and avoiding “bad” items.
This block is called the drag_in_sequence block because it can be used any time the game designer wishes to have categories in sequence, and have the player drag the item to the appropriate category.
As the name implies, the drag one item into categories block has categories and the player drags items on to the category that fits. EACH CATEGORY CAN ONLY BE USED ONCE. If you want to use a category more than once, choose the Drag N Items into Categories block.
// This module takes an image that acts as a container for a group of items.//// It places…
Don’t reinvent the wheel! Replace 7GG Classes with Bootstrap Classes There are classes we have used in 7GG…
This is a game block where players click on an item that is moving across the screen. This game can be used in two ways: “Good” targets that the player wants to hit and “bad” targets that they should not hit OR there can be just one type of “target”, the “good” target that the player hits or collects.
Using this Block As the name implies, this block has categories and the player drags items on to…