Catching Game
Using this Block In the catching game, the user moves an object (the catcher) right and left across…
Using this Block In the catching game, the user moves an object (the catcher) right and left across…
The drag_blank block is an assessment block in which the player drags a block into a blank to complete a statement. There can be from 1 to 4 blanks on a page.
Using this Block This is a game where the player runs from left to right, jumping over obstacles…
The end game block includes art and text signaling the end of the game, and links to a credits page, which is also included in this block. It shows an image, text and, if you have a credits page, a button that when clicked, goes to the credits.
As you might guess from the name, this is the level up block. It shows an image, text and a button which, when clicked, goes on to the beginning of the next level.
This block has terms and descriptions or definitions. The player clicks on the term and its match. I
The Video Page – Bilingual block is used to show a video which can be in one of two languages. It is assumed that there will be one video and two audio tracks. When the play button is clicked, the title and play button are removed and the video plays.
The maze game block is a 7 X 12 grid where the user starts at one cell and must travel to another cell in the same grid. The goal is to make through two screens without running out of points. The maze has items that cost the player points and that earn points.
Every game needs to start with a splash screen. The only requirements for the Blocks user (you!) to provide are your game title, an image for the splash screen and the link for the start of your game. Your splash screen will have an image, the title of your game and a play button. When the player clicks on the play button, they’re taken to the beginning of your game. Optionally, a sound can play as the splash screen fades out and the first screen fades in.
The Visual Novel Plus has a lot of optional capabilities, including everything the basic and bilingual versions, plus more. Anyone can use it, but if you have a very little knowledge of Javascript arrays, objects and properties, it will be easier to use and you’re less likely to end up with bugs in your code.